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Workshop on Interaction Techniques in Real and Simulated Assistive Smart Environment

Duration: full day


Organizers:

      ► Felix Kamieth, Research Scientist at Fraunhofer Institute for Computer Graphics Research IGD, Darmstadt, Germany

      ► Johannes Schäfer, Project leader and usability engineer User Interface Design GmbH Stuttgart, Germany

      ► Juan-Carlos Naranjo, eInclusion project coordinator at ITACA – Univ. Polit. Valencia, Spain

      ► Jacopo Aleotti, Research Scientist at University Parma, Italy

Web site: http://www.igd.fraunhofer.de/igd-a1/ami10/index.html

 
Important dates: October 15, 2010: Submission Deadline for Workshop Papers
 

Description

This workshop intends to deal with the challenge of interaction with the complex and often hidden technical systems used in both real and virtual AmI enviroments. End users, a term that in the Ambient Intelligence field often means elderly people with no ICT background or handicapped people with special needs, need to be able to control and interact with their environment in an intuitive and user-friendly fashion. The user groups involved set high requirements in terms of usability and intuitiveness, often requiring special interaction devices, which then need to be integrated into the interaction metaphors for handling a distributed and often at least partially hidden ICT system. This problem receives an added difficulty once the AAL environment is also simulated (in a virtual reality context). This adds another layer between end user and intended system interaction by requiring the user not only to interact with the simulated environment, but also with the simulation itself, bringing even more interaction technology into the picture. Since simulation has clear benefits in system development, by saving equipment costs and development time, allowing the efficient interaction with such environments in a manner similar to natural real-world interaction is an important part of making simulation a feasible tool in AmI environment creation and evaluation.

Important targets of research in this area are the support of different interaction styles and needs, the adaptivity of interactions to individual user preferences and end user programming of system behaviour and the important question of the balance between autonomous environment behaviour and user control. Furthermore, for interaction with a simulated system current approaches which move beyond standard VR input devices involve immersive and tangible interfaces or gesture recognition to allow a clearer mapping between the user behavior in the simulation and in the simulated environment. This workshop aims at collecting current approaches in both areas in order to find new approaches to narrowing the gap between simulated and real AmI environments to help in the creation of user interfaces and interaction metaphors best suited to this difficult task

Workshop on Pervasive Computing and Cooperative Environments in a Global Context

Duration: half day

Organizers:
C. Kray, Newcastle University, UK

K. Selvarajah, Newcastle University, UK

N. Speirs, Newcastle University, UK

Web site: http://217.172.70.218:90/events/workshop-on-pervasive-computing-and-cooperative-environments-in-a-global-context-in-collaboration-with-the-first-international-joint-conference-on-ambient-intelligence-ami-10-malaga-spain-10-12th-november-2010

Important dates: Paper Submission: 15th October, 2010.

Author Notification: 29th October, 2010.

Description
The increasing number of devices that are invisibly embedded into our surrounding environment as well as the proliferation of wireless communication and sensing technologies are the basis for visions like ambient intelligence, ubiquitous and pervasive computing. The PECES project is creating a comprehensive software layer to enable the seamless cooperation of embedded devices across various smart spaces on a global scale in a context-dependent, secure and trustworthy manner.

The purpose of the workshop is to show the problems addressed by co-operative systems and co-operative sensors in a global-scale context and show the first prototype solutions provided by the PECES project. Two invited papers from the PECES project will outline the proposed solutions. We invite papers from outside the project that will show complementary solutions to these problems.

Workshop on Pervasive Pervasive Ergonomic Interfaces for Ageing Well – DAI’10

Duration: full day

Organizers:

Arjan Geven, CURE, Vienna, Austria

Manfred Tscheligi, HCI & Usability Unit, ICT&S Center, Salzburg, Austria

John Soldatos , Athens Information Technology – AIT, Greece

Mari Feli Gonzalez, INGEMA, Spain

Sebastian Prost, CURE, Vienna, Austria

Web site: http://dai10.cure.at/

Important dates: - Deadline for submissions: Friday 01 October 2010

- Feedback to authors: Friday 15 October 2010

Description

The AmI-10 (one-day) workshop titled “Pervasive Ergonomic Interfaces for Ageing Well”, will address the large number of emerging ergonomic and ambient interfaces that facilitate elderly inclusion and accessibility in the digital society. A large number of such interfaces and related interaction techniques (e.g., computing surfaces, voice/speech interfaces, haptics, multi-modal interfaces, context-aware interfaces, location-based interaction mechanisms) have been recently penetrating the AAL field in a number of application domain including home care, cognitive rehabilitation, social networking and interaction, experiences sharing. From a technical viewpoint the above interfaces and interaction disciplines are based on a number of emerging technologies that fall in the broader range of pervasive computing and ambient intelligence. The aim of the workshop will be to explore all aspects associated with the design, development, deployment, use and evaluation of the above-mentioned interfaces. As a result, it will cover the whole lifecycle associated with leading edge interfaces and associated interactions.

Note that the workshop is a follow-on workshop of two other workshops held in past AmI conference, namely the AmI-09 workshop “Designing Ambient Interactions for older users”, and the AmI-08 workshop “Capturing AAL Needs”. Thus, the workshop takes into account the outcomes of the past workshops and is expected to significantly extend and enrich their results.

3rd International Workshop on Semantic Ambient Media Experience (NAMU Series) (SAME 2010)

Duration: full day

Organizers:

Artur Lugmayr, Tampere University of Technology (TUT) & lugYmedia Inc., Finland

Thomas Risse, L3S Research Center, Germany

Bjorn Stockleben, Univ. of Applied Sciences Magdeburg, Germany

Juha Kaario, Varaani Works Oy, Finland

Bogdan Pogorelc, Jozef Stefan Institute & Spica International d.o.o., Slovenia

Web site: http://webhotel2.tut.fi/emmi/forum/node/56

Important dates: - Position paper submission date: 1st October, 2010

Description

The medium is the message! And the message was transmitted via a single distinguishable media such as television, the Web, the radio, or books. In the age of ubiquitous and pervasive computation, where the information through a distributed interlinked network of devices the question, “what is content in the age of ambient media?” becomes more and more of importance. Ambient media are embedded throughout the natural environment of the consumer – in his home, in his car, in restaurants, and on his mobile device. Predominant example services are smart wallpapers in homes, location based services, RFID based entertainment services for children, or intelligent homes. The distribution of the medium throughout the natural environment implies a paradigm change of how to think about content. Until recently, content was identified as single entities to information – a video stream, audio stream, TV broadcast. However, in the age of ambient media, the notion of content extends from the single entity thinking towards a plethora of sensor networks, smart devices, personalized services, and media embedded in the natural environment of the user. The user actively participates and co-designs media experience with his location based input. Initiatives as the smart Web considering location based tagging for web-pages underline this development. This multidisciplinary workshop aims to answer to the challenges how to select, compose, and generate ambient content; how to present ambient content?; how to re-use ambient content and learning experiences?; what is the characteristics of ambient media, its content, and technology?; and what are ambient media in terms of story-telling and art? And finally, how do ambient media create business and value? How can ambient media be integrated into business processes and strategies? Semantics plays a crucial role in the generation of ambient media content. It can be seen as the glue between the raw data and the ambient media. Therefore we are interested to see innovative ideas how data can be (semi-)automatically be interpreted and translated into media presentations. The workshop aims at a series, and at the creation of a think-tank of creative thinkers coming from technology, art, human-computer interaction, and social sciences, that are interested in glimpsing the future of semantic ambient intelligent empowered media technology.

Workshop Challenges

* How can ambient media be applied in business processes?

* How do ambient media create value and business?

* Business opportunities and strategic issues of ambient media?

* What is ‘content’ and how can it be presented in the age of ‘ubiquitous’ and ‘pervasive’?

* How to select, compose and generate ambient content?

* How to manage and re-use ambient content in specific application scenarios (e.g. e-learning)?

* What is interactivity between the single consumers and consumer groups in the ambient context?

* How can collaborative or audience participatory content be supported?

* Which methods for experience design, prototyping, and business models exist?

* How can sensor data be interpreted and intelligently mined?

* How can existing media such as TV, home entertainment, cinema extended by ambient media?

Topics

The following (and related) topics are within the scope of this workshop and shall act as examples:

* Supply chain management with ubiquitous computation

* eCommerce & ubiquitous commerce

* Business processes, value-creation, and opportunities of ambient media

* Understanding of the semantics of ambient content and methods for adding intelligence to daily objects

* Mobile and stationary sensor data collection and interpretation algorithms and techniques

* Context awareness and collection and context aware composition/selection of ambient content

* Creation and maintenance of meta-information including metadata and data management

* Ambient and mobile social networks, user generated content, and co-creation of content and products

* Characteristics of ambient media, its content, and technological platforms

* Ambient content creation techniques, asset management, and programming ambient media

* Algorithms and techniques for sensor data interpretation and semantic interpretation

* Applications and services, including ambient games, art and leisure content in specific contexts

* Ambient interactive storytelling, narrations, and interactive advertising

* Personalization, user models, multimodal interaction, smart user interfaces, and universal access

* Experience design, usability, audience research, ethnography, user studies, and interface design

* Business models, marketing studies, media economics, and ‘x’-commerce of semantic ambient media

* Ambient interfaces (touch, gesture, haptics, biometrics)

* Management of information, knowledge and sapience in the context of semantic ambient media

* Methods for context awareness, sensor networks, and sensor data mining

* Semantic data mining and text mining for pervasive media

* Semantic models, semantic interpretation for ambient media presentation;

* Personalization and methods for locative media
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Workshop on Accessible user interfaces for future TV applications – AccessibleTV 2010

Organizers:

Volker Hahn, Fraunhofer IGD, Germany

Christoph Jung, Fraunhofer IGD, Germany

Pascal Hamisu, Fraunhofer IGD, Germany

Carlos Duarte, University of Lisbon, Portugal

Gregor Heinrich, vsonix GmbH, Germanya

Pat Langdon, University of Cambridge, UK

Web site: www.accessibleTV.eu

Description

Half of the elderly people over 55 years suffer from some type of typically mild impairment. For them interaction with complex ICT devices is sometimes challenging, although accessible applications could make much of a difference for their living quality. However, the availability of accessible user interface technologies that adapt to their specific needs is very limited. Moreover the provision of these interfaces is still expensive and risky for application developers with the result that today many implementations simply neglect the needs of elderly people.

The European project GUIDE “Gentle user interfaces for elderly people” (www.guide-project.eu) aims to address the situation with a comprehensive approach for the realization and dissemination of adaptive multimodal user interfaces. It targets TVs and Set-Top Boxes as application platforms for home automation, communication or continuing education addressing the needs of elderly users in the future. GUIDE will provide a set of tools that allows developers to integrate advanced accessibility features into their applications with reduced development risk and costs. GUIDE will further follow an open source framework approach to ease the integration into future TV application platforms and therewith foster the dissemination of accessibility features into future applications.

The aim of the workshop “AccessibleTV 2010 – Accessible user interfaces for future TV applications” is to underline and discuss various aspects of the GUIDE project. The workshop analyses the requirements on software frameworks for accessible application development as well as how open source can foster the acceptance of accessibility frameworks in both the device manufacturer and the developer community. The workshop will further highlight actual trends and future research challenges on adaptive multimodal interfaces. It is conceived mainly as an invitation workshop, where experts from industry and research specialized in accessible ICT application development, TV and set-top box manufacturers as well as developers of novel UI technologies will be invited to give their statements on the topics mentioned. It includes an open call for position papers (1-2 pages) as well as an open discussion session.

Workshop on Radically Innovative AAL Services

Duration: full day

Organizers:

This workshop is taken place in the scope of the EU funded European project called universAAL. Entities and people organizing the workshop are:

Juan-Pablo Lázar, TSB Tecnologias para la Salud y el Bienestar, SPAIN

Carlos Fernandez, ITACA Institute, SPAIN

Anna Burl, IBM Haifa, ISRAEL

Web site: http://www.tsb.upv.es/innovaal-10/

Important dates: – Paper submission: 6th of October, 2010

– Acceptance notification: 13th of October, 2010

Description

In the last few years, Ambient Assisted Living (AAL) paradigm has been a driver for the development of Ambient Intelligence applications specially when talking about home and mobile environments. A number of projects all over Europe have produced new applications and services for elderly people and people with special needs. This projects had the opportunity to test those AmI technologies in real trials, where innovation is faced to real life conditions and real needs. We are in the initial stages of a new potential market that still needs references and best practices to support its progressive development.

Innovation is one of the key aspects in when creating new products into a certain market. Innovation is an added value that applies not only to new ways or technologies in order to face an unsolved problem or to solve an old problem in a more effective way. Innovation has to do with creating measurable profit, as well. Customers acquire goods and services once they offer a certain value and that value has an acceptable cost by the potential customer.

Innovation is a creative task. Creativity can be promoted thanks to the application of different methodologies. In AAL, creativity will emerge from the combination of expertise about elderly needs; requirements from elderly care; and from the combination of ICT following the Ambient Intelligence paradigm.

Expected outcomes and audience

Expected papers should focus on one or more of these aspects: Innovative and feasible AAL Services, Methodologies for innovation in AAL, Business models in AAL and Obstacles for deployment in real environments.

This Workshop is open to any research initiative but specially oriented to entities who have demonstrated any experience in developing and deploying AAL Services. Service providers, developers, end users’ representatives… are more than welcome to submit a paper and be involved in discussion.

Topics

Expected papers should focus on one or more of the following topics:

• Innovative Ambient Assisted Living (AAL) Services where innovation is understood as a new aspect or new procedure that creates an economical value to a certain amount of stakeholders involved in the development, deployment and maintenance of a certain services in the AAL domain. The presented AAL Service(s) should demonstrate how Ambient Intelligence radically change the traditional solution and where is the benefit/profit and where the value for the different stakeholders in the AAL domain. Papers must show:

mo How Ambient Intelligence is creating a value in the solution (NOTE: mandatory issue for any paper presented to this workshop).
mo How stakeholders receive a clear value and/or profit from the innovative service.
mo How feasible the service is: analysis of deployment and maintenance costs.
mo Technical constraints.
mo Boundary conditions and legal and ethical constraints for successful deployment in real life implementations.

• Business models for AAL in Europe (particular examples for single countries or regions are acceptable as well). Present here different models and value webs that are feasible for AAL (but also for any AmI complex system).

• Methodologies for innovation. Present different techniques and ways to find and foster innovation for AmI systems in general, but also for AAL in particular.

• Obstacles for development of AAL Services. Presentation of studies and analysis about identified obstacles for the wide spread of AAL solutions in real life environments and how those obstacles and barriers can be overcome.

Workshop on Convergence and Consolidation Towards Standard AAL Platforms

Organizers:

This workshop is taken place in the scope of the EU funded European project called universAAL. Entities and people organizing the workshop are:

Sergio Guillén (ITACA Institute, SPAIN)

Laura Belenguer (ITACA Institute, SPAIN)

Saied Tazari (Fraunhofer-IGD, Germany)

Erlend Stav (SINTEF, Norway)

Marius Mikalsen (SINTEF, Norway)

Francesco Furfari (CNR-ISTI, Italy)

Web site: http://www.tsb.upv.es/standaal-10/

Important dates: – Paper submission: 6th of October, 2010

– Acceptance notification: 13th of October, 2010

– Workshop: 10th of November, 2010 Description

Expected papers should focus on one or more of these aspects: Innovative and feasible AAL Services, Methodologies for innovation in AAL, Business models in AAL and Obstacles for deployment in real environments.

This Workshop is open to any research initiative but specially oriented to entities who have demonstraed any experience in developing and deploying AAL Services. Service providers, developers, end users’ representatives… are more than welcome to submit a paper and be involved in discussion.

Description

Expected papers should focus on one or more of the following topics:

• Requirements for a platform to support AAL Services.

• Need for specialized platform components.

• Description of layered models and services offered between layers.

• Standardization initiatives in the field of AAL. Standardization of complete systems or just parts of it..

• Missing aspects in current AAL solutions: lack of specific tools for rapid development, deployment and maintenance in order to hide the complexity of the underlying platform..

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